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	<title>Andrew Vayanis &#187; Gaming</title>
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	<description>... a little piece of my mind.</description>
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		<title>Starcraft 2 &#8211; Terran Gameplay Trailer</title>
		<link>http://www.vayanis.com/2007/10/14/starcraft-2-terran-gameplay-trailer/</link>
		<comments>http://www.vayanis.com/2007/10/14/starcraft-2-terran-gameplay-trailer/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 06:13:52 +0000</pubDate>
		<dc:creator>Andrew Vayanis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Terran]]></category>

		<guid isPermaLink="false">http://www.vayanis.com/2007/10/14/starcraft-2-terran-gameplay-trailer/</guid>
		<description><![CDATA[I am not sure if it wasn&#8217;t publicized or if I just missed it, but the Starcraft 2, Terran gameplay trailer has arrived (officially on Sept. 13th). Even though my favorite race is Zerg, I was still excited to view this video. I mean, after watching the first gameplay trailer highlighting the Protoss, who wouldn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.starcraft2.com" title="Starcraft 2 Logo"><img src="http://173.255.225.117/wp-content/uploads/2007/05/starcraft2_logo.jpg" title="Starcraft 2 Logo" alt="Starcraft 2 Logo" align="left" /></a>I am not sure if it wasn&#8217;t publicized or if I just missed it, but the Starcraft 2, Terran gameplay trailer has arrived (officially on Sept. 13th).  Even though my favorite race is Zerg, I was still excited to view this video.  I mean, after watching the first gameplay trailer highlighting the Protoss, who wouldn&#8217;t be excited.</p>
<p>Since I don&#8217;t play the game as much as I did when it first game out, I have no business trying to analyze the flaws of the original compared to what Blizzard has done and is doing with the sequel.  Therefore, I will stick to enumerating the new additions found in this latest gameplay trailer.<br />
<span id="more-25"></span></p>
<h4>Highlights</h4>
<ol>
<li>The Terran <em>Command Center</em> now doubles as an scv transport.  This gives Terrans unprecedented mobility when trying to rebuild.</li>
<li>Terran buildings now have modular addons.  Each addon, provides special functionality.  In particular, the <em>Reactor</em> allows buildings such as barracks to double their output capacity.</li>
<li>The new detector, the <em>Sensor Tower</em>, upgrades into a radar tower which has a much larger range and allows players to detect enemies in the fog of war.</li>
<li><em>Battlecruisers</em> (and possibly all major units) are upgraded individually.  This means you must spend resources per <em>Battlecruiser</em> to give them your choice between the old Yammator Canon and the new Plasma array.</li>
<li>The <em>Viking</em> is the new <em>Valkyrie</em>.  It deals area of effect (AOE) damage to capital airships, but thats not all.  It can also transform into a ground assault unit.</li>
<li>The <em>Banshee</em> is the new <em>Wraith</em>.  It is an air unit with the ability to cloak, but unlike the <em>Wraith</em>, it is armed with AOE missiles (This seems a bit too much considering the new Viking, so I wonder if it is only an Air to Ground attack unit).</li>
<li>As was seen in the original gameplay trailer, the <em>Reaper</em> is a new light ground unit with the ability to traverse terrain obstacles.  However, this new trailer highlights the <em>Reaper&#8217;s</em> new armament: demolition charges.  These demolition charges are basically land mines with timers.</li>
<li>The Terran <em>Command Center</em> now has the ability to transform into a planetary fortress, giving it a heavy artillery canon for defending against enemies.</li>
<li>The <em>Thor</em> is the new Terran heavy siege unit.  It looks like a cross between a <em>Battlecruiser</em> and a <em>Siege Tank</em> as it has both, powerful laser canons and a siege mode.</li>
<li>Replacing the <em>Vulture</em> is the <em>Cobra</em>, a fast ground attack vehicle armed with a rail gun.</li>
<li>Last, but not least, are the <em>Ghosts</em>.  However, <em>Ghosts</em> are no longer weak attack units.  They come with a new &#8220;sniper&#8221; attack that is a slow and high damage (one shot against marines).  In addition to the traditional nukes, <em>Ghosts</em> can call down drop pods which are basically paratroopers.  This should make base raids and sieges particularly interesting.</li>
</ol>
<p>Since this is the third time I have seen the gameplay trailer, I must admit, I am impressed with the direction of Starcraft 2.  Although it stays true to the original in terms of gameplay, this sequel adds many new dynamics to the game.  Each race we have seen so far looks like they will have many more options for building effective armies.  Micromanagement will again most likely separate good players from great players, and as I said in <a href="http://www.vayanis.com/2007/05/31/starcraft-2-no-longer-a-rumor/">my last post</a>, terrain will probably be a big part of the game.  All we need now, is the Zerg&#8217;s gameplay trailer so that we can marvel in what will be Starcraft 2.</p>
<h4>Trailer Download</h4>
<p><a href="http://starcraft2.com/movies.xml">Blizzard&#8217;s Starcraft 2 movie page</a></p>
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		<item>
		<title>Starcraft 2 &#8211; no longer a rumor</title>
		<link>http://www.vayanis.com/2007/05/31/starcraft-2-no-longer-a-rumor/</link>
		<comments>http://www.vayanis.com/2007/05/31/starcraft-2-no-longer-a-rumor/#comments</comments>
		<pubDate>Thu, 31 May 2007 22:16:33 +0000</pubDate>
		<dc:creator>Andrew Vayanis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.vayanis.com/2007/05/31/starcraft-2-no-longer-a-rumor/</guid>
		<description><![CDATA[As of May 19, 2007, Starcraft 2 is no longer a rumor, nor are the details of the game. Starcraft 2, as announced, will be the much anticipated RTS sequel to Starcraft. The cinematic trailer and gameplay videos can be found on Blizzard&#8217;s Starcraft 2 homepage. The trailer shows Starcraft 2&#8242;s stunning new graphics engine [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.starcraft2.com" title="Starcraft 2 Logo"><img src="http://173.255.225.117/wp-content/uploads/2007/05/starcraft2_logo.jpg" title="Starcraft 2 Logo" alt="Starcraft 2 Logo" align="left" /></a>As of May 19, 2007, Starcraft 2 is no longer a rumor, nor are the details of the game.  Starcraft 2, as announced, will be the much anticipated RTS sequel to Starcraft.  The cinematic trailer and gameplay videos can be found on <a href="http://www.starcraft2.com/" title="Stracraft 2 Homepage">Blizzard&#8217;s Starcraft 2 homepage</a>.  The trailer shows Starcraft 2&#8242;s stunning new graphics engine along with hints of a physics engine that might add some extra dynamics to the gameplay.<br />
<span id="more-13"></span><br />
Having carefully watched the gameplay demo, I am happy to report that the fears discussed in <a href="http://www.vayanis.com/2007/05/06/starcraft-2/" title="Starcraft 2 Rumor">my first Starcraft II post</a> have been alleviated.  My main concerns were that Starcraft II would incorporate the Hero system and the smaller unit limits introduced in Warcraft III as well as its pseudo 3D environment.  However, unlike Warcraft III, Starcraft II seems as though it will stay true to the original; we will still see the large armies, zerging tactics, and epic battles that made the original Starcraft a heart-pounding adrenaline rush. The addition of new units and fancy graphics should only add to this as demonstrated during the last 5 minutes or so of the gameplay demo.</p>
<p>Regarding the 3D environment, I am still a little disappointed that we won&#8217;t get to truly utilize the Zth plane.  I understand that there are many practical and logistical usability concerns about this, but let&#8217;s face it, being able to fly your units in at different altitudes would be a really cool addition to the game.  At least <a href="http://www.blizzard.com" title="Blizzard">Blizzard</a> has made the use of terrain much more important; both Terran and Protoss have some type of unit that will be able to use terrain obstacles to their advantage.  Hopefully, and I am sure they do, Zerg will have some type of unit that can do the same, making the game much more dynamic.</p>
<p>While I am excited for this sequel, the rumors of a Starcraft MMORPG really had me <em>drooling</em>; as much as I love playing World of Warcraft (WoW) and the rest of the Warcraft series, I was always a much bigger fan of Starcraft and would love to see the Starcraft world become an RPG. Since this rumor has been discounted, the question still remains what <a href="http://www.blizzard.com" title="Blizzard">Blizzard</a> might be planning since they did list several new jobs opportunities on their site for a &#8220;Next-Gen MMO&#8221;.  Maybe they are preparing for a Starcraft MMO after all.</p>
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		</item>
		<item>
		<title>Starcraft 2</title>
		<link>http://www.vayanis.com/2007/05/06/starcraft-2/</link>
		<comments>http://www.vayanis.com/2007/05/06/starcraft-2/#comments</comments>
		<pubDate>Mon, 07 May 2007 02:13:28 +0000</pubDate>
		<dc:creator>Andrew Vayanis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.vayanis.com/2007/05/06/starcraft-2/</guid>
		<description><![CDATA[Apparently, I am behind the curve on this one, but having been a fervent fan of Starcraft since the first day it came out, I find it necessary to write my thoughts on this. First, I will start with a little background; As previously stated, I began playing Starcraft the first day it was released, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://173.255.225.117/wp-content/uploads/2007/05/starcraft_logo.jpg" title="Starcraft"><img src="http://173.255.225.117/wp-content/uploads/2007/05/starcraft_logo.jpg" title="Starcraft" alt="Starcraft" align="right" height="128" width="128" /></a>Apparently, I am behind the curve on this one, but having been a fervent fan of Starcraft since the first day it came out, I find it necessary to write my thoughts on this.  First, I will start with a little background; As previously stated, I began playing Starcraft the first day it was released, I was a freshman in high school at the time and having played too much Warcraft II in middle school, I was well aqcuanted with the general game mechanics and had an easy time learning the strategies for success in multi player competition.   By the end of sophomore year, I had an official (non ladder) record of over 1300 wins and about 180 losses. I was a Big Game Hunters (BGH) junkie at the time and loved playing 2v2&#8242;s or 3v3&#8242;s.<br />
<span id="more-6"></span><br />
This may seem like useless information, but it should give some insight into why my expectations for Starcraft 2 are so high; I love the game, and like most fans, I hate to see a sequel ruin the Series.   Warcraft is a great example.  Warcraft I was a pioneer of Real Time Strategies (RTS&#8217;s), and Warcraft II was the perfect sequel.  Warcraft III, on the other hand, felt like a filler to hold Warcraft fans over until World of Warcraft (WoW) debuted late in 2004.  Sure it added a 3D aspect to the game, making micromanagement more effective, but it didn&#8217;t add any real substance to the game other than the nice eye candy. Now, I am not trying to bash Warcraft 3, as I still enjoy the game, but the &#8220;fun factor&#8221; was nowhere near Starcraft. Maybe I am too involved with WoW to have noticed, but it really doesn&#8217;t seem like Warcraft III has as large a fan base, nor does it seem to be the &#8220;cult classic&#8221;, if you will, that Starcraft was.</p>
<p>So, what am I hoping for with Starcraft 2?  Well, lets see&#8230;  First, I hope that blizzard gets the whole 3D portion of the game right this time.  I don&#8217;t just want to be able to zoom in and pan around.  I want to be able to move my flying units around as freely as possibly in the Zth, plane.  Second, I hope the unit limit is significantly higher than it was in Warcraft III because where&#8217;s the fun in picking Zerg if you cant even <a href="http://www.reference.com/search?r=13&amp;q=Zerg" title="Zerg - Reference.com">&#8220;Zerg&#8221;</a> (I believe it is an accepted verb in the gaming community now, thanks to Starcraft).  Finally, at the very least, I hope the game play is as fast paced as Starcraft originally was.  I don&#8217;t like how Warcraft III used the notion of Heroes as an excuse to slow down the game-play.</p>
<p><a href="http://www.vayanis.com/wp-content/uploads/2007/05/blizz_.jpg" title="Starcraft 2 preview"><img src="http://173.255.225.117/wp-content/uploads/2007/05/starcraft2.jpg" title="Starcraft 2 preview" alt="Starcraft 2 preview" align="left" height="201" width="268" /></a>While all the rumors are still fairly new, I have found at least one preview , from  <a href="http://capricasix.com" title="Moogle's Caprica Six Blog">capricasix.com</a>, of what the new Starcraft may look like, and here it is. Unfortunately, as we can see, it looks like the 3D panning, introduced in Warcraft III, has been added here as well.  On the bright side, this doesn&#8217;t tell us anything about the actual game-play, so I will keep my hopes up as <a href="http://www.blizzard.com" title="Blizzard Entertainment">Blizzard</a> is generally very good about listening to the community and producing quality games</p>
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